About This Game "The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?FeaturesDetective Mode: solve crime scenes by intuitively placing cluesEerie story set in a psychiatric hospital in 1950s America42 atmospheric locations19 challenging mini-games 39 achievements to unlock 7aa9394dea Title: 9 Clues 2: The WardGenre: Adventure, CasualDeveloper:Tap It GamesPublisher:Artifex MundiRelease Date: 23 Jul, 2015 9 Clues 2: The Ward Download For Pc [torrent Full] 9 clues 2 the ward full español. 9 clues 2 the ward full apk obb. 9 clues 2 the ward download. 9 clues 2 the ward gameplay. 9 clues 2 the ward walkthrough. 9 clues 2 the ward full version free download. 9 clues 2 the ward phantom objects. 9 clues 2 the ward apk full. 9 clues 2 the ward pc download. 9 clues 2 the ward achievement. 9 clues 2 the ward apk. 9 clues 2 the ward full apk. 9 clues 2 the ward full español apk. 9 clues 2 the ward mod apk. 9 clues 2 the ward full. 9 clues 2 the ward. descargar 9 clues 2 the ward. 9 clues 2 the ward unlock. 9 clues 2 the ward lösung. let's play 9 clues 2 the ward Done by these developers http:\/\/tapitgames.com\/index.phpA h.o.g (hidden object game) that continues on vaguely form the first. I say vaguely because the first one hardly ever took itself seriously and almost had a goofy scoobydoo type feel for it. This one on the other hand from get go launches a much more adult subject and story line and tries somewhat to mimic a 'shutter island' type of adventure.The story begins with you getting asked by someone to investigate a secluded assylum. When you get there you get greeted with a 'nothing to see here go back' only to have someone immediately commit suicide in front of you. From that point on you begin to realise that there must be some really crazy people in there and there is. One of the most disturbing I came across was a guy whose whole life ambition must be to become a 'crazy cat lady'. The art room was full of paintings of 'mr mittens'. Disturbing i tell you.There are a number of face palm moments in game like when a guy in a neighbouring cell just happens to have a stick of dynamite to give you, apparently they are easy to get in an assylum. But there are also many clever moments in the game too, like how you have to stop a dripping tap, and even the shot gun trap at the beginning.I really liked the music in the game, though repititive, but it really did build the suspense at certain moments. The graphics had its moments, for instance there is one scene where a guy is placed in a wheel chair that disappears and magically reappears after you click on something and when owen is lying in bed you can make his head disappear lol. Don't ask me how, but you can. Hence in some area's it just seemed rushed to get the product finished by maybe a certain dead line. What further makes me feel this way is the fact that there are no rewards for the person after they have finished. No secret room, no prequel little adventure, no photo gallery, no behind the scenes gift. Nothing where the developer says 'THANKYOU' to the customer and fan base.Instead for those that want 100% achievement rating they will be forced to play the whole thing again and play mahjong instead of hidden objects, and if you have missed certain clues along the way you may be forced to play a 3rd time. This is where the game, since it has very little replay value begins to get tedious. I really wish they would stop doing that.A lot of people have stated that they found the twists and turns in the plot to be many and they were suprised to find out who the murderer was. REALLY? Seriously I guessed it pretty much straight away. It's not hard to work out that if they say a certain person is the murderer, you can bet your bottom dollar that they aren't. And how hard is it to work out that the murderer is the person NOT dying. Seriously as soon as you show up people start dying everywhere around you. So much so that I was really surprised that none of the characters pointed their finger at me and said, "YOU ARE THE MURDERER". While i enjoyed the ending, I did not quite understand what they were trying to say. Were the developers trying to say that some murderers are just misunderstood people and really nice people inside? Oh that's nice to know. Jeffery Dharmer why dont you come around to my house for a BBQ? Lets be friends...No doubt your curious now, buy the game when it goes on sale...If you enjoyed reading this review feel free to subscribe to my curator page. Thanks...http:\/\/store.steampowered.com\/curator\/6843548\/. The second game in the 9 Clues series by Tap It Games and Artifex Mundi steps up in quality in a case of the sequel being even better than the original. The thematic consistency with regards to gameplay mechanics and collectibles is awesome.Despite being a "casual" game, many of the characters are complex and well-developed, and the story is thought-provoking (I can't say more without spoilers, of course). There were subtle hints regarding the mayor from the first game, but this game is a completely separate story, and there's room for either of the two games in the series to provide the basis for additional stories \u2013 which I will be eagerly awaiting.. I am only giving positive because story was quite good. + quite good story, but the ending was compleatly banal+ relaxing- banal ending- banal puzzles- banal hidden objects scenes- litlle short only 3 hours of playThe price of this game is a joke compared to the content - only worth buying on 75% sale.Overall: 3\/10. Your partner, Owen, and yourself are called by someone from an asylum in order to help. Unfortunately, when you arrive, the guy is killed in front of you. Investigating that death, you're being taken into the dark secrets behind the asylum.... Can you trust yourself as you're diving into a world of hallucinations?Comparing to the first 9 Clues (in which Owen is also appearing), this one is more darker and psychological. I love how you're also wondering who is the culprit. And trust me, you're asking yourself if Kreutz is the big mad woman or if it's Will and if Zed wasn't manipulated.The puzzles are easy, the detective mode is a welcome change from other HOGs and the HO scenes are also quite relaxing. However, the plot twists are really good. And finding the hidden "?" and the "Ghost\/Phantoms" objects is quite challenging. Still missing some.However, if you're stuck in a HO scene, you can switch to a game of mahjong and while I need to do a second playthrough for these, I already know that it will be a good time, as it was already tested in other games.Seriously, that game is a real improvement from the first one and is nearly as good as Mind Snares or Grim Legends. The ambiance is really well set and the music is also good. Don't hesitate. Buy it!. It's a fine game to pass the time to, I recommend you get it on sale though. It's not a great game just an ok one. Plenty of what you do doesn't even make sense, or will have you thinking, "oh wow...really? What?" It's also completely unrelated to the first game so there's that too. By the way if you're achievement hunting you HAVE to play it twice no matter how thorough you are. There's a set of achievements for mahjong, and a set of achievements for hidden objects. Those two are attached to each other you either do one or hit the switch button and do the other. Completing one does not qualify for both though. So you have to play through and do either a full run of mahjong or a full run of hidden object, then go back start another game when you done and do just the one you didn't do before otherwise you won't have 100% of the achievements. The time I have logged that you can see is from doing 2 runs to get all of the achievements.. Loved it! Too short, though, plus part 1 was longer and trickier to solve. Still, if you, like me, dig old fashioned detective stories, you'll definitely have fun with this game.. Game Information9 Clues: The Ward is an Hidden Object Puzzle Adventure game that was developed by Tap It Games and published by Artifex Mundi.The second chapter of the game's series. Previous installment as follows: "The Secret of Serpent Creek."Game VisualsI want to mentioned that the visuals in the game is nicely done with a painted feel to them. The visuals can be adjusted in the game's option menu.Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThere are three different game difficulty modes to choose from: Casual; Advanced and Expert.The notebook keep tracks of progression in the game. Such a story events and clues.There is an interactive map in the game. It allows the player to fast travel between each locations quickly without having the need to constantly backtracking. It also indicates that there are variety of tasks that can be completed at various locations within the game. The interactive map is not automatically given at the start of the game.There is a padlock feature that is available to lock the inventory panel in place to make it stationary.There are some interactive items in the game. Some of the interactive items may require extra components before they can be interact with. All interactive items are marked with a symbol in one of the corners.The hidden object scenes consists of the following: Traditional word lists. Some of these hidden object scenes may require a little or no interaction.There is an optional mini-game: Mahjong. It is only available during hidden object scenes.The puzzles are fairly easy to solve without having the need to skip any of them.There are two sets of collectibles in the game: Asylum Model Fragments and Hidden Clues. They are scattered throughout the game for the player to find.There are morphing objects (beyond objects) in the game. They are scattered throughout the game for the player to find as well.There are thirty-nine different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needed to be completed before they can be unlocked.MiscellaneousThere are six different trading cards to collect. The game only drop three of those trading cards. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.. Love these hidden object games! More multiplayer progress: Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's...Player spawn syncProjectile syncPlayer level, upgrade, xp and skill point syncSome of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.. Current Status Update: Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Subscribe to ships from the workshop. At the moment it just uploads whatever is in the folder that your ship is in, so that may need to be changed before releasing the game.After the game is released the new focus will be shifted to adding new abilities, weapons and/or enemies. The menu navigation will also have to be updated to work better with gamepads (ex. sometimes no UI elements will be selected which means that you'll no longer be able to use the gamepad to navigate through the menus!).As for multiplayer... It will be attempted to be added. Multiplayer coding can make game development wayyyy harder. Sure the game would be soooo much more fun with others helping fight off baddies but now all abilities, enemies and menus will have to be changed to work properly with multiplayer in mind. One particular problem I have in mind that might make things difficult is... what happens if a player disconnects for whatever reason? Should the player be allowed to join back? If so, do their stats get saved or do they start back at level 1? Yea... there's so much more to think about if the game is multiplayer. But hey, it'll at least be attempted! If it turns out to be too big of a pain to implement right now, then it'll either be saved till later or just scrapped all together.. Update Alpha 4.10: ChangesAdded a hotkey to open the Feedback panel at almost any timeIf the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work). Update Alpha 4.9: ChangesFixed color picker accept and cancel buttonsIncreased the text limit for the feedback descriptionKnown IssuesUI Elements being highlighted and unclickable after changing menusMusic not starting on the game's first runFuture ChangesOpen feedback panel using a hotkey. Quadrablaze in an IndieGala Bundle: Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days![www.indiegala.com]. Multiplayer Progress and Steam Invites: Looking into getting Steam Invites working to replace having to connect with an IP and port. In my experience, connecting via IP and port has always been a hit-or-miss thing to use. Sometimes it works flawlessly and other times you have to fiddle with opening ports or using Hamachi. I'd rather not. So using Steam's lobby and invite systems will help players connect to each other without having to worry about all of that. I figured that, since the game is only available on Steam, that I might as well limit the connections to only work through Steam Invites! If this doesn't work, I don't know what will! I don't want to have to revert this game to being singleplayer only unless I absolutely have no other choice.. More multiplayer progress #3: This may be the second-to-last update before I take it out of the multiplayer_test beta branch. Afterwards I'll start working on more abilities and weapons. Also more enemies will be added afterwards.Changes. Puttin' Around YGGDRASIL JIGSAW PUZZLE Blitzkrieg Anthology Quadrablaze Keep up to date: If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on!YounGen Tech - Discord Server[discord.gg]Trello[trello.com]TwitterFacebook[www.facebook.com]. More multiplayer progress #2: Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present.Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players after you die Game quits back to the lobby after everyone is dead (possible bugs added here) Nametags above players' ships Made adjustments to how custom ships are uploaded and imported. It now uses json to store data instead of xml.
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9 Clues 2: The Ward Download For Pc [torrent Full]
Updated: Mar 20, 2020
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